The Tower of Bones is book two of The Three Powers series and the sequel to The Snowmelt River. The novel continues the adventures of four young people from Earth (Alan, Kate, Mark, and Mo) as they struggle with their destinies in a savage sorcerous world called Tir. The physical action in a brooding romantic landscape that so characterized the first book in this marvellous series is at first replaced by skilfully-presented surreal inner struggles.
Charming, sinister, and exciting all rolled into one. The dazzling sequel to The Snowmelt River.
Tir’s powers of evil psychically probe and test Alan, the oldest of the four and bearer of an immense power he as yet does not know how to use. In this unequal battle, dream worlds predominate and much that happens is mental and subjective in nature. Psychic clashes flash across interior landscapes where humans are vulnerable and alone. The bright lights, vivid colours, and kaleidoscopic patterns suggest a special-effects extravaganza from a Hollywood movie. Visualized, mental, and imagined fireworks dazzle the mind.
The Snowmelt River spans the Earth we know and a strange magical world called Tir. The tale opens in the picturesque Irish countryside (beautifully depicted by the author) where four young people meet and discover they are all orphans. Right away, we feel that, while quite ordinary in outward appearance, these youngsters are somehow special. Fate or some uncanny power has marked them out for a purpose as yet unknown. They have been drawn together to fulfill a great destiny. Soon they are mysteriously “called” by the nearby mountain, Slievenamon, with its ancient stone cairn and legendary portal to another world.
A captivating epic fantasy with a unique modern twist: mobile phones are magically transformed into objects of immense power.
Ireland blooms as never before. Timeless tombs reveal long kept secrets. Surging magical forces swirl through leafy woods and green fields. The secrets of the portal have a guardian who is none other than the wise old grandfather of one of the youngsters. Armed with his advice and an eldritch sword, the four young adventurers battle evil beings and face death as they traverse the portal to the world of Tir. The story that unfolds in that wild, primitive, and rugged land is crammed with magic, excitement, and danger.